17 Juni 2011

Star Raiders

[ 1 DVD ]


  • Published by : Atari
  • Developed by : Incinerator Games
  • Genre : Space Combat Simulator


It does seem awfully late in the day to be creating retro remakes of Atari VCS games. Considering the original version of Star Raiders came out in 1979, it seems fair to say that a sizeable proportion of modern gamers wouldn't even have been a twinkle in the milkman's eye when it was state-of-the-art. But it's those that do remember it that are likely to be most disappointed by this remake.

In actual fact the VCS version of the game didn't arrive until 1982 (the original version was for Atari's little remembered range of 8-bit computers), but as maths fans will have already worked out that still makes it almost three decades old.

The best way to think of Star Raiders is as the granddaddy of the whole space combat simulator genre. It's acknowledged as a direct inspiration for Elite and by association everything from Wing Commander to X-Wing. There's certainly more to work with here in a reboot, compared to the recent Yars' Revenge, and in gameplay terms this sticks relatively close to the basics of the original.

That's to say you control a single fighter patrolling around a Galactic Map, and trying to fend off evil 'Zygons'. What really secured the game's classic status the first time around was the freedom you were given to explore the map on your own and manage and repair your ship's damage and energy levels. The Zygons were also unusually unpredictable and could blow up your own space stations if left to their own devices.

For the time these features were unheard of in a real-time game, but today the most novel aspect is simply that this is a space combat simulator - since you don't see many of those around nowadays.

Space Raiders is third person now, with your ship transforming between three states that favour defence, speed and all-roundedness. This works fairly well, with the intermediary 'Assault' form good for fighting capital ships and fixed emplacements, since it's the only one with a strafe option. The slow-moving, defensive 'Turret' form is better for when your back's to the wall.

Inevitably though we spent most of our time in the speedier 'Assault' form, which is best suited to dogfighting. But this is where the game's noble intentions come crumbling down: the combat is awful. The Assault form's secondary weapon is a wearyingly accurate heat-seeking missile that means you spend far too much of the game simply firing and forgetting at tiny dots and ugly-looking icons, rather than doing your best Luke Skywalker impression.

All the ships are upgradeable with different weapons, as well as androids that can boost things like accuracy and shield strength, but they never stop looking or sounding like peashooters. In fact the sound effects in general are so dreadful we initially assumed they'd been taken directly from the original game, but they don't really sound similar at all - just so limp and gutless you almost don't want to press the fire button.

Just as frustrating is that the game doesn't build on the original strategic elements at all, in fact it seems keen to downplay them as much as possible - just so you can get on with all the dull escort missions and quests to 'kill 15 Zylons'. (Imparted by almost unreadable mission screens and generally terrible presentation.)

It's sad indeed to think that 30-odd years ago the game's ambitions were limited only by technology, whereas now it’s the fear that casual gamers will be put off by the idea that you have to do more than just point and shoot. Not that they wouldn't be within their rights to balk at the unnecessarily confusing controls and interface.

We say all this as huge fans of the space combat simulator genre, but as desperate as we are to see its return it's still no reason to put up with sub-par games. Square Enix's quickly forgotten Project Sylpheed remains the best example of the genre on consoles, but we'd give someone else's right arm for a new X-Wing game or the fabled Elite IV.

Especially if the latter managed to make better use of the last 30 years of technological advancement than this tepid shooter.

In Short: All the basic elements of the original game are here, but nothing of the technical wizardry or daring ambition.

Pros: Decent graphics and the relatively open-ended gameplay is still interesting today. Three transformation modes are handled well.

Cons: Vapid, unexciting combat and dull weapons. Awkward controls and general lack of ambition and artistry. Weak presentation and terrible sound effects.


Minimum System Requirements
Operating System: Windows XP SP2, Vista SP2, 7
CPU: Intel Core 2 Duo E4300 or AMD Athlon X2 4400+ Processor
RAM: 1GB
Video Card: Radeon ATI Radeon HD 2600 or NVIDIA GeForce 8600 or faster. Other integrated graphics, such as the Intel G43/G45 Express, are not supported
DirectX 9.0c
Hard Drive: 500MB free
Sound: DirectX 9.0c-compatible
Other: Microsoft Xbox 360 Controller for PC, Microsoft Xbox 360 Wireless Controller for Windows, Logitech Gamepad F310/F510/F710

Steel Storm : Burning Retribution

[ 1 DVD ]


  • Published by : Creative Artel
  • Developed by : Creative Artel
  • Genre : Shoot-'Em-Up


Steel Storm Burning Retribution has largely stayed under the radar despite being released across multiple operating systems. The indie shoot’em-up received some attention for its simultaneous release on Windows, Mac, and Linux (from the Linux community, as you probably guessed), and it’s available on Steam, but it seems that most computer gamers have yet to hear about it. Being someone who never quite forgot Raptor: Call of the Shadows and who has always secretly wanted to see it updated, I was more than happy to give this new game a shot.

Steel Storm Burning Retribution, despite its cumbersome name, is actually both a successful game and a great take on the modern shoot’em-up. It’s not a bullet-hell game, but it still manages to be challenging. The mechanics are simple and the weapons are limited to a few pickups (there is not even an RPG-style weapons upgrade system!) but it held my interest throughout most of the the two episodes.


SSBR is pretty basic: you have a top-down view of a plane-type-craft that can fly in any direction (think Asteroids). You fly around, exploring a map and killing anything that shoots at you. There are some some picks-ups (weapon upgrades, auxiliary weapons, and keys to get through gates) but primarily the game is about out-maneuvering the waves of enemies that you encounter. There are two episodes, each of which is made up of a number of missions of varying length and difficulty. The first episode is full-featured but comes off as an introduction while the second gets you into the real battle.

The gameplay is basic–go up/down/left/right and then click the mouse to kill everything in your path. Your road is not a direct one, rather you’ll need to double back to open gates, find data keys, and pick up health/upgrades that you left behind. From the starting point to the end you’ll need to kill hordes of enemy ships, turrets, and tanks. The enemies only come in a few different forms, but they are surprisingly clever for a shoot’em-up. They attack well in groups, use cover, and use basic but effective tactics. They also have a (somewhat cheap) habit of materializing out of nowhere, directly behind you, which helps them out.

When you die you start back at the origin point for that stage, but progress if only lost if you run out of lives. After dying you usually can be back to where you were in a minute or two, you’ll just be missing your upgraded weapons.


Gameplay Trailer :



System Requirements :


Steel Storm: Burning Retribution Minimum System Rquirements
*OS: Windows XP/ Windows Vista/ Windows 7
*Processor: Intel Pentium 4 @ 2.2 GHz / AMD Athlon XP 2400+
*Memory Ram: 1 Gb
*Hard Disk Space: 800 Mb
*Video: 256 Mb @ nVidia GeForce 7600 GT / ATI Radeon HD 2400
*Sound Card: DirectX Compatible
*DirectX: 9
*Keyboard / Mouse
*Installation: DVD-Rom Drive

Dead Meets Lead

[ 1 DVD ]


  • Published by : Keldyn Interactive
  • Developed by : Keldyn Interactive
  • Genre : Horror Action Adventure


A lethal disease has scourged the Swedish island at the far end of the sea and, after that, weird things happen in chains. People died of mysterious causes, get buried down, but the next day in the early morning, you just find the cave wide open, and the corpse, gone! Then by the night, that someone would show up on the street, catch you up as he did-wait a minute, the guy has already bite the dust, hasn’t he?- and oophs, before you have the time to figure the whole thing out, you have been knocked down and torn into piece by “it”.

As the story of the “walking dead” spreads over to the continent, the ruler gets antsy and you, the most reverent and spunky captain of the whole country, are ordered to travel all the way across the sea to straighten the incident out and free the island from the gruesome curse. As for the code of mission, we’d like to call it “Dead Meets Lead”.

It started out badly. All your crews are laid up by illness and the ship gets wrecked in storms during the voyage. By the time the destination is in sight, you are totally left alone and what’s worse, bare-handed. Caught between the devil and the sea, what’s the big plan to get survived from the plague and slay those flesh-eating monsters before they rip you alive?

However tough the thing is, we know that as an experienced fighter, you always have the presence of mind to figure out how to make the best of the situation. It would be like teaching the fish to swim for us to tell you which would be the sharpest tool out there and which is not. After several rounds of encounters with the undead, you will soon spot their feet of clay and stop the “ducking-and-dodging” strategy altogether to go hunt those freaks in their nests.
All these said, you could by no means slight the half-dead, they still have part of their brain with them and know how to wrestle with and even set up traps for the hunter. So if there is any word of precaution before you venture out into the “dead” island, it should go as keeping calm, flexible and tough, whenever and wherever.

Features:
Dead Meets Lead, Keldyn Interactive’s most recent online offering, mixes adventuring, zombie-hunting and fast-paced shooting all into the game play. Sounds pretty captivating, doesn’t it?

Unlike other fighting titles which usually deploy some wingmen alongside to help you out, Dead Meets Lead leaves things totally for you to take care of. For those who love a heroic solo show, this would be an opportunity like no others.

When the Dead meets you, the Lead, it’s just a matter of time before them all get butchered!


Gameplay Trailer :



System Requirements :

Minimum System Requirements
CPU: 2 Ghz Dual Core Processor
Operating System: Windows XP SP2 / Vista / 7 (32-64 bits)
Videos card: 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher
Hard drive: 1 GB free space
Memory: 2 GB Ram

Faery Legends of Avalon

[ 1 DVD ]


  • Published by : Focus Home Interactive
  • Developed by : Spiders
  • Genre : RPG


The first thing you need to know about Faery: Legends of Avalon is that you can fly. Not temporarily like Mario, not via airship like Final Fantasy – flying replaces walking and it's your only method of transportation. The second thing you need to know about Faery: Legends of Avalon is that it's not a very good game. But hey – at least you can fly.
Faery is a turn-based RPG that blends fantasy and folklore. As a newly awakened faery, your task is, unsurprisingly, to save your kingdom. You can recruit other faeries (and trolls, and a dragon), embark upon monotonous fetch quests, and kill monsters in generic turn-based combat that requires very little strategy or thought. The settings are interesting – you'll venture through faery kingdoms, a giant tree, and a pirate ship – but it takes a lot of patience to get through them all.

The nonsensical plot involves portals and faeries and names ripped out of bits of pop culture like Puck (Shakespeare) and Gargamelle (Smurfs). You'll find it hard to care, though, because it's so tough to follow. The story-telling is nothing short of a mess – a hodgepodge of poorly written sentences and translation errors strung together to make something that reads like a fourth-grader's book report. There's no voice acting, but we can't even imagine how anyone could vocalize the dialogue, which might be some of the worst we've seen in any game since the NES.

And although the game looks gorgeous, it feels sloppy. Flight is awkward and clunky; your character's body doesn't move when he/she goes left, right, up, or down, which makes it seem less like you're flying and more like you're riding an invisible elevator. On top of that, movement is extraordinarily slow unless you push in the left stick to speed up. Since you also need that same stick to navigate, you'll find yourself trying to waggle it around while simultaneously pushing it down, which is not easy. It's an incomprehensible and infuriating control scheme.


Faery: Legends of Avalon set out to do a lot, and we have to respect the game's developers for that. Between the wide variety of locales, the impressive bits of character customization, and the myriad choices both big and small, this game had lofty ambitions. Sadly, the game does very few things right – the poor design and garbled English make this a sloppy offering that isn't worth your time or money.


Gameplay Trailer :



System Requirements :

Minimum Requirements:
OS: Windows XP/ Windows Vista/ Windows 7
Processor: Intel Core 2 Duo E6600 2.4GHz / AMD Athlon 64 X2 Dual Core 5800+
Memory Ram: 2 GB
Hard Disk Space: 4.5 Gb
Video: nVidia GeForce GT 140 / ATI Radeon HD 3870
Sound Card: DirectX Compatible
DirectX: 9
Keyboard / Mouse

Shadow Ops - Red Mercury

[ 1 DVD ]


  • Published by : Atari
  • Developed by : Zombie
  • Genre : Modern First-Person Shooter


Zombie is known more for promising titles than great games. Spec Ops is a perfect example -- a game that could have been great, but failed to be. Shadow Ops: Red Mercury is, in essence, the latest version of Spec Ops. Unfortunately, Shadow Ops continues the tradition as a game that will likely leave you thinking of "what could have been." While there are moments that are truly pleasing, there's also some serious AI problems and odd design choices, although the PC version benefits from some boosted textures and more complex character models. While Shadow Ops is fun for the most part, it's a bit too flawed to be great. Better luck next time, gang. 

Set, for the most part, in the Mideast, Shadow Ops begins roughly three-quarters of the way through the story and then works its way backwards after letting you witness a truly horrific moment. The story itself is pretty much standard Hollywood fluff, so expect betrayals and some stiff banter in the cut-scenes. It's passable, but nothing that will keep you gripped. Instead, it's up to the action to keep you hanging. And it probably will, despite everything that's wrong with the game.
Lean On Me
Shadow Ops makes use of standard first-person shooting techniques, but offers a very helpful lean function that actually is something other developers should rip off. Yes, lean has been used before, but it's very effective and even vital in ShOps. Unfortunately, the PC version only allows you to lean when you're zoomed in. This isn't too big of a problem, but it limits your vision. Since the enemies come in so hot and heavy, you'll be taking a lot of damage. It's everywhere and most sections of the large levels see you finding cover, leaning out and taking on enemies who storm in and generally take one of three different cover spots again and again. Cap one and another runs in to take his place. Once they stop coming, it's time to move forward to the next section, where the same situation plays out. You also can't toggle crouching, which makes things a bit difficult when you're trying to also zoom and lean around a corner. 


You could shake things up by running at the enemy, but this can sometimes break the game as the AI doesn't seem ready to handle any deviation in the gameplan. Even when playing ShOps as it's meant to be played (hiding behind cover and taking out enemies slowly), there are AI blips where enemies will end up facing the wrong way or will throw grenades off walls and right back at themselves (oh, high comedy indeed), but when you try and do the unexpected the AI will often break down further. 

However, the real AI problems come from your AI teammates, whom you'll have for about half of the missions. Your buddies can't be commanded, which is fine for any game, so long as they have some decent AI dictating their actions. But they don't. There's no friendly fire, so go ahead and shoot at your allies as much as you want, it doesn't matter. I can forgive that, but it seems that it's almost impossible for enemies to do your teammates harm. Numerous times I watched as grenades exploded at an ally's feet, only to watch these Supermen fail to even flinch. 

Their invulnerability is coupled with some absolutely horrendous aim. It won't be long before you'll catch this lovely scene of your guy and an enemy standing, literally, two feet from each other, guns blazing. They never hit one another. Even G.I. Joe would have to laugh at these two. It's up to you to come up from behind and take out the foe. Sure, sometimes your guys do take down enemies, but they are mainly just window dressing, and who wants to dress their windows in a first-person shooter? All of this doesn't hurt the gameplay itself, as early on you'll learn to depend solely on yourself for success in each mission, but it's a big flaw that should not be in any game. 


Gameplay Trailer :


Sytem Requirements :

Minimum System Requirements:
Recommended System Requirements:
CPU:Pentium III or AMD Athlon 1GHz Processor (AMD64 Processor supported)
CPU:Pentium III or AMD Athlon 1.5GHz Processor
RAM:256MB RAM
RAM:512MB RAM
VGA:64MB Windows compatible Video Card with Hardware T&L
VGA:128MB Windows compatible Video Card with Hardware T&L
DX:DirectX 9.0
DX:DirectX 9.0
OS:Microsoft Windows XP
OS:Microsoft Windows XP
http://gamesystemrequirements.com/
HDD:4GB Hard Disk Space

Sound:Windows compatible Sound Card
Sound:Sound Blaster Audigy 2 Series Sound Card



ODD:1X DVD-ROM Drive
ODD:4X DVD-ROM Drive
Network:TCP/IP compatible Network (LAN play)
Network:TCP/IP compatible Network (LAN play)