29 Mei 2011

Ghostbusters : Sanctum of Slime

[ 1 DVD ]



Ghostbusters: Sanctum of Slime sounds like a great idea -- a four-player download where you bust ghosts with your pals -- but the thrill of the license wears off quickly and you're left with a $10 title that's ho-hum at its best and incredibly frustrating at its worst.

Developed by Behaviour, the folks behind Assault Heroes and formerly known as Wanako Games, Ghostbusters: Sanctum of Slime is a top-down, dual stick shooter. You'll take your team through 12 levels full of paranormal activity and blast the hell out of ghosts as you go. Comic strips play out to explain why you're playing as four rookies and what's going on. Ghouls come in three colors, and you'll have to use the color-corresponding Proton Pack function to best them. 

If it sounds fine, that's because it is. The issue is that Ghostbusters: Sanctum of Slime is so mundane. Walk into a room, get locked in the room, beat all the ghosts, and repeat in the next room. As you play, you'll start new levels and find that it's really just an old level you're doubling back to. It's lazy, boring design that plays into the fact that I can't point to a part in this game where I was having fun.

This all came to a head in Chapter 10. After busting without a challenge for hours, my team and I ran headlong into a brick wall. We were back in the graveyard level and forced to go through marathon sessions with dozens of spirits who could KO us in two hits. We tried and tried, but after each fail, our urge to keep trying dwindled. This isn't the experience I want out of any game.

Ghostbusters: Sanctum of Slime is all about multiplayer, but the PC version is gimped when compared to the PlayStation 3 or Xbox 360 downloads. Over on the consoles, players have online multiplayer. On the PC, you can only play locally. That sucks, but the mouse aiming is far more precise than a controller's joystick so I guess the PC gets that. Even the local multiplayer is far from perfect in Ghostbusters: Sanctum of Slime. When I was playing with a group of IGN editors and someone finally had enough of Chapter 10's garbage and put down the controller, the remaining players either had to find a replacement or restart the level. We couldn't just turn off the controller and have the computer jump in. 


When you don't have a full four-player team, the remaining slots are filled by the computer. For the most part, this is fine. The computer revives fallen teammates faster than a human could (real players have to tap a button to get people up) and the ghosts tend to leave the AI alone. However, when the game gets tough, the AI freaks out. It'll try to revive you even though it doesn't have enough time to do so, it won't use the right weapon on the right ghost, and I saw it run to a corner more than once. When you're on what seems like the final wave of a massive fight, leaving the AI alone on the map is a guaranteed loss, and that sucks.



System Requirements :

* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 4400+
* RAM: 1 GB
* HDD: 500 MB free disk space
* Graphics: 256 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9
Supported Graphics Cards:
nVidia GeForce 8600 / ATI Radeon HD 2600

Seaworld Adventure Parks Tycoon 2

[ 1 DVD ]



SeaWorld Tycoon 2, the latest themepark game offering. ">
Hot on the heels of the new release of Microsoft's Zoo Tycoon 2, comes SeaWorld Tycoon 2, an Activision Value production. This updated version features a fully rotational 3D view, more rides and attractions, and the ability to choreograph animal shows. 

Upon startup, players can choose from several beginning scenarios of varying difficulty. Players new to building-type games should start with the first and easiest level, to get a feel for the game. However, even at this easy level, many things are left unexplained, and players will often end up clicking around in a trial-and-error manner, as the manual is not available from inside the game. The manual is installed in the game folder during installation, and it's probably a good idea to read it before beginning the game. 

The first level just requires players to add three buildings to the existing park. The objectives are listed in the menu, and the status of the objectives can also be seen at the top of the screen. Building is a snap, and each object can be easily rotated for the best placement. However, there doesn't appear to be an "undo" function, which is an annoyance, as the bulldozer function only recoups part of the cost of the building. Another, milder annoyance is the lack of a right-click function to get rid of buildings attached to the mouse cursor. 

Information on each building can be obtained by right clicking on them, with handy menus detailing the building's pricing and other information, as well as facts on the animals and staff. Cameras can be assigned to the animals and staff, too, which is a great tool. Sometimes, though, it's hard to pick out the staff member from the general crowd, even with the camera, as the viewpoint isn't close enough. 

All the animals in the exhibits look fantastic, and the shows are lively and exciting. The backgrounds and other objects are not as well detailed, but are still pretty good. The people are the least detailed, and look quite pixelated. 

The interface menu is adequate, and gives out a decent amount of information on various things. Figuring the menus out at first is difficult, though, and requires perusal of the manual. The camera is the best feature of the game, and it's extremely easy to zoom in and around the park to see into every nook and cranny. The amount of detail necessary for each building and background object to achieve this flowing movement must be phenomenal. The only drawback to the camera view is that the zoom isn't zoomed in quite closely enough. 

This simulation title is based on the SeaWorld license, and adheres pretty closely to the spirit of the real thing. There is a good amount of buildings and rides to play around with, but not anything like the number of animals and items in Zoo Tycoon 2 or any of the Roller Coaster Tycoon games. The choreographing ability is well-done, though, and the animal shows are more lifelike here than in Zoo Tycoon: Marine Mania

For the price, this is a worthwhile game for players looking for another animal-themed park simulation game. While there isn't quite as much to do as in some simulation games, there is still plenty to fiddle around with, and most theme-park enthusiasts will enjoy it.



Sytem Requirements :

Windows 98/ME/2000/XP
Pentium III 800MHz Processor
128MB RAM
173MB Hard Disk Space
8X CD-ROM Drive
DirectX 9
32MB DirectX compatible Video Card with Hardware T&L
16-bit SoundBlaster compatible Sound Card  

Patrician IV

[ 1 DVD ]



You can choose between a sandbox game or follow the campaign but either way the action is always focused on trade itself and the economic simulation lurking just beneath the waters. The story starts off with us taking advice from our very well-to-do Uncle who wants us to learn how to command mighty fleets of goods to sell all over the known world, eventually. We start in a single city with a lone ship flying our banner in the harbour, as already the world of Patrician IV is a buzz with rival houses buying and selling wares.
Given the eventual scope of your bristling trade empire a lot needs to be automated as otherwise you’d become too bogged down with micromanaging your convoy fleets. You can select a ship and then, through the nautical map, assign them a trade route involving multiple cities. We can then select each city within a route and decide what action our captain will take. Again this part can be set so the AI will ‘figure out’ what to buy and what to sell each time it pulls in a harbour. While initially starting the game may seem daunting but you can quite easily just create a convoy of 2 ships, set them almost every city in the North of Europe and then tell the captains to buy and sell whatever the heck they want – you’ll eventually start raking in coin.

This is in fact both to Patrician IV’s credit and determent that the AI can easily ‘take over’ your trading empire for you, or at least the portion of the game requiring to buy and sell goods at each city. Areas which still fall entirely under the player’s purview are city politics, building investments like housing and production as well as maintaining your reputation. You aren’t suddenly dumped with all this responsibility though as progression is slowed down until certain degrees of wealth are reached and then your promoted to a new rank, with the option of assuming more privileges and rights. You can effectively become a cities supreme landlord as you gobble up real-estate with business or houses that you either bid for or construct from scratch, although buying a competitors building is rather ludicrously overpriced.
 
 
Each city produces its own set of goods and is then susceptible to everything else that it can’t, which means as these European centres grow so too will their appetites and needs. This of course ties into production which is something we can invest in ourselves when the time is right; lowering the cost of acquiring goods we can then sell at other cities for a nice mark-up. Again you don’t need to be particularly skilled in working out the best most efficient routes as the automatic parts of the convoy AI can easily bring in boat loads of wealth after it’s run a route a few times.

Advancing so far unlocks the next major obstacle to expanding trade which is piracy. Aside from building convoys to transport and flog merchant goods you can, and most likely will, set some up to run patrols around cities to take on pirate holdings as otherwise cities can be blockaded. There’s little tension to be had from the pirate gangs as this game doesn’t support any kind of thrilling naval combat – it’s all automatic with no real intervention by you. Just watching your ships ‘ping’ between trade cities isn’t exactly going to get the blood pumping but that’s why there are other pursuits thrown in to keep us busy with, like running for election and generally muscling in to a city council. You can even send ships on expeditions to discover parts of the world Western civilization has barely heard of, or even do a little high seas piracy yourself to hurt the competition. Plus later you can research better ships from universities that you’ve helped get built.


Visually Patrician IV is easy on the eye with water rippling in the harbour and the towns’ folk bustling about their day and flooding the main square. You can scale the game to work on an older PC no problem or crank up the fancier settings and get those GPU fans whizzing. This isn’t a game looking to rock your world or give Crysis a run for its money, it is after all a game centred on economic simulation, not high dose particle explosions. Navigating around is easy enough although it would help if the UI buttons were more clearly marked or at least have the tooltip popup shown instantly as otherwise it feels a bit like ‘pot luck’ as to what you’ve just clicked on. Some game mechanics could do with better explanation as there’s no tutorial to follow – although it doesn’t take long to figure out.
 
 
 
System Requirements :

Operating System : Microsoft Windows XP / Windows Vista / Windows 7
Processor : Intel Pentium IV at 2.0 GHz / AMD Athlon XP 2200+
Video Card : 256 MB VRAM – DirectX 9.0c compatible PCIe (NVIDIA Geforce 6 Series/ATI Radeon X1000 Series)
Memory : 1 GB RAM
Hard Disk : 5 GB of free Hard Drive space
Sound Card: DirectX Compatible
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive

Cliffs of Dover : IL-2 Sturmovic [1 DVD]

When Joseph ‘Mutt’ Summers landed after test-flying the prototype Spitfire for the first time, he was so impressed he told Supermarine’s engineers “Don’t touch anything.” After test-flying this long-awaited follow-up to flight sim legend IL-2, my message to 1C’s engineers would be a little lengthier:
“Don’t touch anything except the painfully primitive campaign, the embarrassingly inept training mode, the clumsy GUI design, the dodgy comms, the bugged AI, the inadequate documentation, and the ill-optimised graphics engine.”


The most distracting of CloD’s many shortcomings (and hopefully, the most easily rectified) is the feeble framerate. However much money you’ve thrown at your rig recently, it’s going to gulp when confronted with busy dogfights over land. Until 1C deliver promised refinements, fluid furballs over London are about as likely as bluebirds over Dover.
Harder to fix will be the achingly unambitious campaign. In sims like Battle of Britain II, the 1940 air war is a breathtaking thing, a swirling sea of unscripted savagery you throw yourself into for day after memorable day. In CloD we don’t get anything half as involving. The immutable sequence of small-scale sorties has been carefully pre-prepared in Moscow. A page of memoir-style preamble before take-off, then another when you land, is as far as mood-setting goes. Often these texts don’t even reflect the action. More than once I’ve bagged multiple bandits, only to be accused of cowardice on returning home.
The training mode is as crude as the campaign. Ten minutes into my first trip in the beautifully crafted two-seat Tiger Moth, the instructor informed me he was taking the stick for the landing. Seconds later we were plummeting into a cornfield. SNAFUs like this, in combination with a plethora of unassigned controls, and an idiosyncratic interface, make CloD impossible to recommend to fledgling fliers.



The more you see of this obviously unfinished creation, the clearer the target audience is. For the last six years 1C haven’t been striving to satisfy the casual simmer, the gamer who yearns for the days when sims enveloped rather than confused; they’ve been building a sim for ‘fullreal’ fanatics.
If you’re the sort that always flew IL-2 with the complex engine management tickbox ticked and the cockpit graphics on, you’ll adore CloD even in its current state. To max-out the realism settings and clamber into any of the 16 stunning flyables, is to participate in a revolution. No developer, with the exception of FSX artisans A2A, has ever treated WWII warbirds with more respect. The flight behaviours, the cockpit functionality, the damage models, the engine alchemy… it’s all recreated with astounding subtlety. Suddenly the job of the ’40s combat pilot is right there in front of you, in all its stark, sumptuous complexity.
Fail to master the murky interrelationships between prop pitch, radiator settings, fuel mixture, and throttle, and you’ll be gliding to the ground long before you encounter the enemy.
If the likes of the Spitfire, Stuka, Fiat G.50 and He 111 were FSX add-ons they’d cost £20 a piece. Treat CloD as an interactive museum, a tool for setting up small photogenic skirmishes, and it’s marvellous. As a game, it’s much less successful. I advise waiting a year for the makers and modders to work their magic.




 System Requirements :
  • OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3
  • PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ (Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
  • RAM: 2GB (4GB recommended)
  • VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*
  • DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)
  • DVD-ROM DRIVE: 8X
  • SOUND CARD: DirectX 9.0c compatible
  • HARD DISK: 10GB
  • PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)
  • MULTIPLAY: Broadband connection with 128 kbps upstream or faster
  • *SUPPORTED VIDEO CARDS AT TIME OF RELEASE:
  • ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970
  • NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Batman : Arkham Asylum ( Game of the Year Edition )



In case you were wondering, Batman: Arkham Asylum is good. That might sound out of place -- we've been previewing this game for a while, the trailers are always interesting, and the fighting looks like fun -- but I've had a hard time summing up an opinion when I'm put on the spot. When I got to play the first two chapters of the game, I came away with this weird, double-sided impression. Batman felt a bit stiff and the pacing seemed off when I was scouring the halls of Arkham Asylum for Riddler trophies, but when I just booked through levels on the trail of Mr. J, things felt like they were on the right track.

For the past five hours, all I've done is play the first four chapter of Batman: Arkham Asylum. Now that I'm done with that demo, all I want to do is play it again.  

This morning, a PlayStation 3 disc arrived in the office packing the two chapters that come after Batman runs Bane down with the Batmobile, which is where I left off playing in June. Disc in hand, I locked myself away to play through all four chapters in one sitting. Now, obviously, the deeper you get into this game the more of the story is revealed. In the interests of not ruining the game for you, I'll dance around some of the specifics I saw, because the story is actually pretty solid and interesting. Every time I'd think I had accomplished something, the Joker or Harley would flip the script and open up another can of worms.

Picking up from where we left off before, Batman's been locked in Arkham by the Joker, who has let all of the crazy criminals out. Now, Brucie's trying to track down Dr. Penelope Young, a doctor at the mental hospital who has been doing some questionable experiments that appear to be making those Doomsday-like creatures we all know from the trailers. To get to the bottom of this, Bats retires to the Batcave he has hidden away on the Arkham island -- that's right; he built a cave onsite some time ago -- and begins to unravel how Young's tied up in the Joker's scheme with the help of Oracle. Seems the Clown Prince of Crime is looking to get the Titan formula Young has discovered to create an army of mutants to take down Gotham. With another part of Joker's scheme cracked, Batman's on the hunt for Young, her super-secret formula, and the kidnapped warden.

As usual, this storyline led to fighting, and it was great. Lots of passersby will complain that you're just mashing the attack button in Batman, but there's so much more to it. I've already talked about directing your attacks on the fly with the joystick and leaping over enemies, but today I really began to feel in control of Batman's skills. When I'd enter an area -- be it the expansive outdoor campus of Arkham or the close-quarters of the isolation chambers -- I'd kick on Batman's Detective Vision and scope out the scene. The x-ray-like vision lets you see the location of your enemies, and if they pop up in red, that means they're packing heat. I'd hone in on those guys and take them out because they're the most dangerous. Some would get Silent Takedowns where Batman choked them out and left them on the ground, others would be hung from the gargoyles on the inside of the building, and other guys would just get a simple glide kick when they broke off on their own. Then, it was just a matter of taking the remaining henchmen out one at a time.

If two guys were together, I could run in and engage them both in fisticuffs, stun one with a batarang before slugging the other guy, or use the brand new Batclaw gadget. Now, seeing as Batman's been using his grappling gun from the first moment we all saw this game, the Batclaw might not sound that crazy, but here you can use the device to grab objects and yank them your way. You can move obstacles so you can progress, rip grates off the wall so you can use otherwise inaccessible passageways, and even snag enemies and drag them to the ground.





Batman also broke out the Cryptographic Sequencer for today's play session. I've talked about the Joker's annoying, electric force field doors before, and this little doodad actually allows Batman to override the governing boxes and make his way through the nuthouse. At one point, the Dark Knight entered a room and was immediately locked in. With Harley holed up in a reinforced viewing room, Batman was left with a number of guards suspended over pools of electrified water and a ticking time bomb. Our hero had to use the sequencer to disable the juice so that he could get the guards down safely. On top of all that, he had to hack the panel to the front door so the grounded guards could get out and not get blasted to bits.

Using that as a springboard, it's important to reiterate that Batman: Arkham Asylum isn't pulling that many punches. In the last preview, I talked about cops getting killed and Harley getting called a bitch and cited those as examples of the more graphic tone this game is going for. Today, I was presented with time-bomb dilemmas like the one above, but also a couple of hostage situations.

It was actually pretty disturbing to be Batman as Mr. Zsasz had Dr. Young in a chokehold with a knife to her back. I mean, this woman's mascara is running down her face and she's pleading with you to save her while Zsasz is screaming that he'll kill her if he sees you and the Joker is yelling at the blade-wielding psychopath over the intercom. Make the wrong decision like I did, and her blood's on your hands. There were more situations like this one -- at one point Joker was getting ready to gas some guys and I had to figure out a way down to save them -- and some truly cerebral stuff I'm not allowed to tell you about. In the end, all this made for a varied and enjoyable time that kept me on my toes.

I've always been looking forward to Batman: Arkham Asylum, but I've been looking forward with a healthy dose of trepidation because we all know how bad comic book games can go. After today's playthrough, I'm thoroughly pumped. There are issues I have with what I've seen -- there's a lot of screen tearing in the beginning of the game, NPCs have these giant bug eyes, and the lip syncing doesn't seem right at times -- but those issues aren't enough to damper my spirits. The story is interesting, the gameplay is fun, and Mark Hamill is still the man as Joker.

I'm not telling you that it's the Game of the Year or anything, but Batfans shouldn't be too worried about what they're going to end up with on August 25.


Europa Universalis III Chronicles


Genre: Strategy
Publisher: Paradox Interactive
Developer: Paradox Interactive
Release Date: March 22, 2011


The third in the strategy series, Europa Universalis III explores the areas of exploration, trade, warfare and diplomacy, and invites players to take change the course history and the world during 300 years.
Use the game's Court System and summon before you personalities like Sir Isaac Newton, Wolfgang Amadeus Mozart or René Descartes. Have them advise you on strategy and diplomacy to help you win the game!
Europa Universalis III Chronicles contains the four expansions Napoleon's Ambition, In Nomine, Heir to the Throne and Divine Wind, a colossal package of historical Grand Strategy spanning the years 1399 to 1820.




System Requirements :

Microsoft Windows XP/2000/Vista
1.9GHz Intel Pentium 4 or similar AMD
512MB RAM
DirectX9.0c
compatible videocard with at least 128MB and support for Vertex- and Pixelshader 2.0.
Multi and single player.

Need For Speed - Shift 2 Unleashed




Shift 2 Unleashed is out to scare you. Its cars scream at you with the ferocity of a drill sergeant, and they hurl you about with all the aggression of a dog that's just had a boot planted between its hind legs. Visceral doesn't even begin to cover it; driving a car in this game is a full-on sensory assault.

It's a world away from the heavy yet gentle drifts of Hot Pursuit, the last game to crawl from Need for Speed's bustling garage. Slightly Mad Studios' heritage would have you believe that this is a sim, as would the pre-release hype, but don't believe a word of it – this is as exaggerated a take on driving as any on the series.

The wild handling from the first game has been reined somewhat, but it's still more about terrifying the driver than providing a smooth and stable ride, the cars lunging around with alarming violence. It's often more survival horror than driving sim and it's an approach that works, to an extent 

During the all-new night races tracks such as Spa Francorchamps are as packed full of scares as Dead Space's Ishimura; Pouhon, a fast left kink that can be taken flat by the very brave, is as frightening as the most savage of necromorphs when it leaps out of the dark at the last possible moment.

Such thrills are aided by the added layer of immersion lent by the addition of the helmet cam, a small but welcome revolution within the racing genre. It's a first-person perspective that does more than put you in the driving seat; it provides a genuine driver's eye view. Here the screen's lined by the helmet's lining, and the camera will actively tilt towards corner apexes.

Other games let you be the car, in much the same way that some first-person shooters let you play as a disembodied gun. Shift 2 Unleashed, with its innovative new perspective, can lay claim to being the first game to actually let you be the driver, a feature that works for better and for worse.

Thanks to the driver's eye view, Shift 2 Unleashed provides the most thrilling experience available in the genre. The excellent audio visual feeds into this; the cars growl with purpose and they're finely modelled too. Even better is the gory evisceration that waits at the end of a high-speed crash, with the cars shedding doors, bonnets and wheels with violent conviction. 

What it isn't, however – and here's where the likes of Gran Turismo and Forza steal a march on it – is reliable or consistently satisfying in its action. While the addition of an Elite handling model certainly points Shift 2 Unleashed in the right direction there's still an uneasy lightness to the car's behaviour, and even once accustomed to their more sensitive ways they're still prone to providing some nasty shocks.

The same can be said of Shift 2 Unleashed's AI cars. They're on the whole a smart bunch and are capable of putting up a fight more convincing than that seen in other racers; they'll defend their line and jostle for position in a manner that's fun to engage with.

Too often though, tailing drivers will disregard you at a corner, sending you face first into the nearest gravel trap. When you're several laps deep in a key race it's hard to find the funny side and moments like this make you wish for the rewind feature that's been creeping into other racing games.

It's saved by the fact that more often than not you're racing friends thanks to the inclusion of Autolog, the feature pioneered by Hot Pursuit that compiles online times on an advanced leaderboard that provides a thread through Shift 2 Unleashed's reams of content.

It's arguably not as neat a fit here as it was in Hot Pursuit – the spread of vehicles and the ability to dive under their hoods to upgrade them necessitates a performance index that can muddy the results – but it's still a compelling feature that's backed up by a strong online suite, with Driver Duel Championships fleshing out the staple races for up to twelve players. 

XP is earned both online and off, and thankfully the original Shift's often convoluted system has been streamlined. It works much better as a result and the worlds of racing and RPG here make easy bedfellows. Points are earned for mastering corners, swift starts and clean overtakes among other things, gifting a sense of achievement that can help grind away at the game's rougher edges.

Levelling up unlocks new events and earns new cars, and as ever there's a certain amount of satisfaction to be had in taking a standard road-going car and turning it into a thoroughbred racing machine. Indeed, the level of customisation excuses Shift 2 Unleashed's relatively paltry slim car list.

It also displays a judicious eye in its selection that's shared by the track list, which is bolstered by some fine rarities. Dijon-Prenois, the French circuit that hosted one of motor racing's finest duels, deserves special mention, and Shift 2 Unleashed's unique handling finds a perfect home amidst the tracks undulating sweeps.







System Requirements :
OS: Windows XP (SP3) or Vista (SP2) or Windows 7
CPU: Intel Core 2 Duo 2.0 GHz / AMD X2 64 2.4 GHz
RAM: 2 GB
Hard Drive: 7 GB
VGA: DirectX 9.0c Compatible 3D-accelerated 512 MB video card with Shader Model 3.0 or higher
DirectX: Version 9.0c
Keyboard, Mouse, Supported Game Controllers
Optional: USB Steering Wheel / Dual Analogue Gamepad

Supported chipsets: ATI HD 3 series or greater; NVIDIA GeForce 8 series or higher. Laptop versions of these chipsets might work but are not supported. Updates to your video and sound card drivers possibly required.

Game Lama

Naruto Shippuden Dragon Blade Chronicles >>> ( 1 DVD )
Floorball League 2011 >>> ( 1 DVD )
Civilization V + update 6 - SKIDROW [Patch] >>> ( 1 DVD )
Stoked Big Air Edition >>> ( 1 DVD )
Lego Star Wars 3 >>> ( 2 DVD )
Crysis 2 >>> ( 2 DVD )
Sims Medieval >>> ( 2 DVD )
Shogun 2 - Total War >>> ( 3 DVD )
Home Front >>> ( 2 DVD )
Assasins Creed : BrotherHood >>> ( 2 DVD )
Battle : Los Angeles >>> ( 1 DVD )
Major League Baseball 2K11 >>> ( 2 DVD )
Dragon Age 2 >>> ( 2 DVD )
Pain Killer : Redemption >>> ( 1 DVD )
Warhammer : Retribution (addons) >>> ( 1 DVD )
Bullet Storm >>> ( 2 DVD )
Men of War Assault Squad >>> ( 1 DVD )
Poker Night at the Inventory >>> ( 1 DVD )
Alien Breed 3 : Descent >>> ( 1 DVD )
Xenus II: White Gold >>> ( 1 DVD )
Nail'd >>> ( 1 DVD )
Majesty 2 Monster Kingdom >>> ( 1 DVD )
Star Point Gemini >>> ( 1 DVD )
TRON: Evolution The Video Game >>> ( 2 DVD )
The Witcher >>> ( 2 DVD )
The Sims 3 Outdoor Living Stuff (addons) >>> ( 2 DVD )
Test Drive Unlimited 2 >>> ( 2 DVD )
Samurai Warriors 2 >>> ( 1 DVD )
Sacred 2 : Fallen Angel >>> ( 3 DVD )
PES 2011 PES EDIT PATCH 1.5 (Patch Only) >>> ( 1 DVD )
Neverwinter Nights 2 >>> ( 2 DVD )
Baron Wittard Nemesis of Ragnarok >>> ( 1 DVD )
Yu-Gi-Oh! Power of Chaos : Kaiba the Revenge >>> ( 1 DVD )
World In Conflict Soviet Assault "EXPANSION" >>> ( 1 DVD )
The Precursors >>> ( 2 DVD )
Serious Sam HD The Second Encounter >>> ( 1 DVD )
Romance of the Three Kingdoms XI >>> ( 1 DVD )
Reel Deal Casino Valley Of The Kings >>> ( 1 DVD )
NARUTO Shippuuden Gekitou Ninja Taisen Special >>> ( 1 DVD )
My First Trainz Set >>> ( 1 DVD )
Monday Night Combat >>> ( 1 DVD )
King Arthur The Roleplaying Wargame The Druids Expansion >>> ( 1 DVD )
IL-2 Sturmovik 1946 >>> ( 1 DVD )
Hegemony Philip of Macedon >>> ( 1 DVD )
Football Manager 2011 Faces Megapack + All Patch >>> ( 1 DVD )
Emergency 4 Global Fighters for Life >>> ( 1 DVD )
Dungeons >>> ( 1 DVD )
Dragon Age Origins : Ultimate Edition >>> ( 3 DVD )
Dead Space 2 >>> ( 4 DVD )
Cuban Missile Crisis The Aftermath >>> ( 1 DVD )
Bleach Versus Crusade >>> ( 1 DVD )
BlackSite Area 51 >>> ( 1 DVD )
A.R.E.S. Extinction Agenda >>> ( 1 DVD )
18 Wheels of Steel Extreme Trucker 2 >>> ( 1 DVD )